Splitter2 Software

 

Action City Casino was developed by World Gaming.

Splitter2 Minus points

 

Shot Action City Casino is / was using World Gaming software. World Gaming’s auditor was found guilty of securities fraud, wire fraud, money laundering, racketeering, conspiracy and racketeering conspiracy, and was sentenced to 108 months (9 years) in a federal penitentiary. Additionally there have been many non-payments complaints by many players that have been playing at World Gaming Internet casinos. All of this does not mean that every casino using World Gaming software is crooked. But it is reason enough to stay alert. You can find cetified casinos that have never caused any troubles in our Directory.

 

Negativity degree: 3 (0 = little problems)

 

Please read: Shouldn’t I play at “Action City Casino”?

Splitter2 Licence

 

It is not known whether this casino is licenced or not. To have a gaming license means that a casino is able to 1) deposit enough money yearly as a financial backup for players (approximately US $50,000 up to US $100,000 per annum), 2) pay the taxes (of about 2,5% up to 5%), and hence 3) is subject to the control of the government that issued the gaming licence in case of any disputes.

 

Aloha Casino

 

Positive

 

Aloha Casino has got a clean reputation, good Togel Hongkong customer services and basically gives you – the player – a very good probability to win compared to other online casinos. Aloha Casino is fully accredited to the Internet Commission’s Code of Conduct, which basically is a promise by Aloha Casino to treat players fair and stay ethically. Their single-deck Blackjack game is a fair game (very good chance to win) and one of the best Blackjack games you can find online. Their Slots Jackpots are shared among multiple casinos, so they build up faster. The bonuses you can receive are excellent. Most of the times Aloha Casino offers an Initial-Deposit- and an Every-Deposit Bonus. Aloha Casino even offers a sportsbook featuring straight- and combination bets (parlay- and teaser cards) in a simple, familiar format. All major sports and exotic wagering are represented. Special support for racing events, such as U.S. horse racing, is included. Since Aloha Casino is a JAVA casino you do not need to download any software and can play or bet from anywhere around the world when being online.

Negative

 

Aloha Casino sometimes changes the payout on games like Video Poker, so it’s better to check the payout tables every time you visit the casino.

 

This casino is blacklisted. Blacklist reasons:

Aloha Casino is / was not licensed while running a gambling operation so players have no governmental / financial backup in case of disputes. This is one of the worst blacklist reasons.

Aloha Casino is / was not paying players, went bancrupt and similar.

Aloha Casino is/ was affiliated with / owned by proven fraudulent people, is / was a subsidiary of a crocked company ans similar.

Financial Info

 

Aloha Casino accepts VISA and Master Card, credit- and debit cards with Visa or Master Card connection, Fire Pay, Pay Pal, Western Union and Bank Wire. Personal identity and details of all members – including name, address, phone number, email address and wagering history – will remain completely confidential, and never given, reported or sold to any third party by Aloha Casino.

Deposit: VISA or Master Card – Min. deposit is $50. Max. deposit is $2,500 in total deposits per day / $10,000 in total deposits per month. PayPal – Min. deposit is $50. Bank Wire: Min. deposit is $1,000 and they add a 15% Bonus to all Bank Wire Deposits of $1,000 or more. Western Union – Min. deposit is $100 and they add a 15% Bonus to all Western Union deposits of $100 or more.

Withdrawals: You are entitled to one free withdrawal per 30 days. All accounts must have a correct valid contact phone number listed in their account information. Credit Card: Aloha Casino first credits back to your credit card the amounts equal to your original charges. Your additional winnings will be then mailed to you. It costs $20. FirePay: takes 10-15 business days and costs $15. PayPal: takes 1-2 days and costs $15. Bank Check: Registered Mail – takes two weeks or more and costs $10. Checks for amounts lower than $50 cost $25. FedEx/TNT – takes 2-4 days and costs $40. Bank Wire: takes 2-3 days and costs $45.

Software

 

Aloha Casino was developed by Unified Gaming (Go to our casino software section)

Games

 

  • Roulette [American]
  • Blackjack
  • Poker [Caribbean]
  • Craps
  • Keno
  • Baccarat [Mini]
  • Poker [Pai Gow]
  • Slots
  • Blackjack [Spanish 21]
  • Video Poker

 

When asked to write a feature article on Internet Casino Gambling and legislative efforts to ban it, I had no idea what the state of the law was and what those double-speak, moralistic, starch-necked congressional politicians were trying to do.

There were some specific questions that needed to be answered and I was asked to use my legal experience to ferret out and evaluate the answers. I had no idea who Senator Kyl [Arizona], Congressman Goodlatte [Virginia], and Congressman Leach [Iowa], were, what their responses would be, or for that matter, what they were really trying to accomplish.

I have been interested in casino gambling for years. By profession, I am a criminal defense attorney actively practicing in Los Angeles, California for over 31 years.

The first thing I did was to ask the following questions: [1] Why do they think their bill is important? [2] What they hope to accomplish by it? [3] Isn’t this “Prohibition” all over again? [4] Can the bill really be enforced in foreign countries? [5] Wouldn’t it be better to regulate, rather then to forbid? And, [6] Would they be willing to review ideas on how they could actually regulate the Internet Casino Gambling industry in a win-win scenario?

Next, I went into the Internet and downloaded these legislators’ bills. Senator Kyl’s and Congressman Goodlatte’s bills are specifically designed to be a “prohibition” on all forms of Internet Casino gambling. Another more subtle, but equally insidious approach was Congressman Leach’s bill, which is designed as a “prohibition” on the use of your credit cards and checking accounts to participate in Internet Casino gambling. I also reviewed a good number of congressional Slot Gacor sessions’ transcripts, press-statements and news accounts/interviews by these representatives. I began to think about this situation and asked myself questions . . . if playing poker and blackjack are legal in casinos all over the United States [and the rest of the world for that matter];

  1. What is the logic of making it illegal to do the same thing, merely because one is using the Internet? 2. How can they actually expect people to abide by such an unconstitutional prohibition? 3. Aren’t they going to make criminal offenders out of otherwise normally law-abiding citizens? 4. Aren’t they missing a tremendous opportunity to generate income for government by taxation, licensing fees, use fees or any other name they wish to use for charging fees to the Internet Casino entities for permitting them to conduct their business? 5. Is it that these legislators do not like the Internet or is it that they do not like “gambling”? But, what about horse racing, dog racing, Indian Casinos, lotteries, bingo, why aren’t they trying to prohibit their existence?

I had to speak with the legislators and hear for myself their reasoning.

I telephoned Congressman’s Goodlatte’s office in Washington, D.C. I spoke with Michelle Semones, his press secretary, a number of whose press releases I had already read. Ms. Semones stated that Congressman Goodlatte “would like to make all gambling illegal, although we know we can’t. We want to make it more ‘difficult’ for people use the Internet to participate in Casino type gambling.”

Ms. Semones stated that the “Wire Act,” enacted in 1961, prohibits people from using telephone wires to gamble. That is, “the Wire Act makes gaming over telephone lines illegal.” She stated the primary purpose of the Wire Act was to make access to casino gambling illegal and that the federal authorities would only be after the operators of the internet Casino gambling, not actually the players themselves.

There were many other comments Ms. Semones relayed to me, but first I want to give you my read on the “Wire Act”.

The Wire Act, which is a federal statute, cited as Title 18 U.S.C. _¸ 1084, essentially states that gambling-business entities can not use the telephone lines to receive bets or wagers for “sporting events.” Intrastate, [within a state], receiving of bets is not prohibited by the Wire Act; however interstate, [between states], and foreign country gambling via telephone lines are federal crimes.

Individual bettors; common players such as you and I, are not criminalized by the statute, only bookmaking businesses are capable of being prosecuted. It should be noted that the only reported cases dealing with it relate to “bookies” using the telephone to take wagers on races and sporting events. To date there have been no other cases of Wire Act gambling reported that I was able to locate. The statute also thereby implicates the Internet, since telephone lines are typically used to connect to a portal.

The congressional attempts by Senator Kyl and Congressman Goodlatte are designed to specifically include and prohibit all forms of Internet Casino gambling and to work in concert with the “Wire Act”. I suspect that the “Internet Gambling Legislation” is also contemplating adding microwave and satellite means of accessing the Internet as being prohibited.

Continuing on with additional comments by Ms. Semones in response to the above six (6) questions, she stated that states’ Attorneys’ General had no way of enforcing gambling laws if, for instance, that state, [such as Virginia for example], did not have any Casino gambling in it. Internet Casino gambling was harmful to consumers, who would become indebted; the age of the participant would be unknown or difficult to verify; and, why regulate the Internet Casino industry when it is already illegal to conduct such business or participate in it?

To date, I have been unable to get any representative from Senator Kyl’s office to speak with me, although I have made telephone contact with Steve Higgins, Esq. of the legislative subcommittee and Andrew Wilder, press secretary, both Sen. Kyl’s representatives. After I outlined the specific questions that I’d be asking them, they both told me that they would get back to me. To date there has been not substantive conversation with them. Therefore, I have no real idea what their answers would be.

I next spoke with Congressman Leach’s legislative assistant, Amanda Keuter. Ms. Keuter said Congressman Leach believes their legislation, [to prohibit the use of credit cards and checking accounts to participate in Internet Gambling], is an “enforcement mechanism to use in the fight against illegal gaming transactions. Our bill makes it illegal to use financial instruments, like checks and credit cards in the process of making a gaming wager.” For example, if a financial institution knew payment was going for Internet gambling, then that institution would be guilty of a crime, along with the player. Ms. Keuter stated their bill is “merely giving the Justice Department another enforcement mechanism of another crime”… a bonus crime!

When I suggested many reasons for “regulating” the industry, rather than a “prohibition” on the industry, Ms. Keuter stated: “The Congressman, [Leach], does not care for this type of gambling”.

I suggested to her that by combining Sen. Kyl’ss and/or Congressman Goodlatte’s bills with Congressman Leach’s bill, the combination would create a modern day “prohibition”. Ms. Keuter responded, “That is true.” I discussed the fact that this type of “prohibition” legislation had failed in the past, and asked why the congressman thought that this type of moralistic legislation might be honored in the future? Ms. Keuter was unable to answer.

I suggested to her that by imposing such a “prohibition” as opposed to “regulation”, [a] otherwise law abiding citizens would become criminal offenders, [b] the existing “bookie network” would become more active and, in fact, [c] new “bookies” would emerge to handle those players who would want to use their home or business computers to Internet gamble. Is it Congressman Leach’s intention to stop individuals and companies from participating in those activities?

In conclusion, it is clear to me that these parochial, federal legislators are attempting to “ban” Internet Gambling, by initiating a modern day “prohibition”. As this magazine so intelligently observes in the related article by Stanley Roberts, “State Gaming Portals,” “Those who do not learn from the mistakes of history are condemned to repeat them,” quoting George Santayana.

These morally conservative congressional representatives are likely to be violating our civil rights and denying us equal protection of the law; in essence, taking our rights from us in violation of the 5th and 14th Amendments to the United States Constitution. The lessons of history have shown us… what comes around goes around. Therefore, on behalf of the citizens’ of the United States.

 

 

  1. Definitions

 

1.1 In these rules, unless the contrary intention appears:

 

“Act” means the Casino Control Act 1992;

 

“casino promotional token or voucher” means a token or voucher issued by the casino operator to enable the player to have one free wager at a gaming table in the amount identified on the token or voucher. Promotional tokens and vouchers wagered at a table are forfeited after a valid spin whether the wager wins or loses. If the wager wins, the player is to be paid the winnings in chips or color checks;

 

“casino supervisor” means a person employed in a casino in a managerial capacity relating to the conduct of gaming and includes a games supervisor;

 

“color checks” means chips without denomination markings;

 

“dealer” means a person responsible for the operation of the game;

 

“dolly” means an indicator placed on the layout to denote the winning number;

 

“game supervisor” means a person responsible for the immediate supervision of the operation of the game;

 

“inspector” means a person appointed under section 106 of the Act;

 

“marker button” means a button used to denote the value of Judi Bola color checks;

 

“race-track” means that section of the layout used for the placement of multiple piece wagers in accordance with rules 3.3 and 3.4;

 

“value chips” means chips marked with denominations of value;

 

“zero” includes “0”.

 

 

 

  1. Table Layout and Equipment

 

2.1 The game of Roulette shall be played at a table with an imprinted layout cloth and with a roulette wheel, of not less than 0.75 meters in diameter, at one end.

 

2.2 The layout cloth of the table shall display the name and/or logo of the casino, shall have areas designated for the placement of wagers.

 

2.3 The roulette wheel shall have:

 

2.3.1 37 equal compartments with one marked zero and indicated by the color green and the others marked 1 to 36 and indicated by the colors alternately red and black around the wheel; and

 

2.3.2 the numbers marked in the same order.

 

2.4 Each ball used in gaming at roulette shall be made completely of a non-metallic substance and shall be not less than 17 millimetres, nor more than 23 millimetres, in diameter.

 

2.5 The following equipment shall also be used:

 

2.5.1 marker buttons, constructed of plastic in different colors, sufficient to indicate the values of the color checks in use at the table;

 

2.5.2 a dolly made of plastic or brass.

 

2.6 The following equipment may be used:

 

2.6.1 a display rack, constructed of plastic, with compartments used to indicate the colors and values of the color checks in use at the table;

 

2.6.2 a winning number display unit, being an electronic device for recording and displaying the most recent winning numbers spun at the table.

 

2.7 The table shall have a drop box attached to it.

 

 

 

  1. Wagers

 

3.1 Diagram “F” is an illustration of the correct manner of placement of wagers on a roulette layout.

 

3.2 The wagers defined in this rule shall be the permissible wagers by a player at the game of Roulette:-

 

3.2.1 “One number or Straight Up” which shall win if a single number from 1 to 36 or “0” is wagered and spun and shall lose if any if any other number is spun:

 

3.2.2 “Two numbers or Split” which shall win if:-

 

3.2.2.1 either of the two numbers wagered is spun; or

 

3.2.2.2 “0” and either of 1,2 or 3 is wagered and any one of them is spun; but otherwise shall lose.

 

3.2.3 “Three numbers or Street” which shall win if:-

 

3.2.3.1 any one of the three numbers in the row wagered is spun;

 

3.2.3.2 “0” and 1 and 2 are wagered and any one of them is spun;

 

3.2.3.3 “0” and 2 and 3 are wagered and any one of them is spun; but otherwise shall lose.

 

3.2.4 “Four numbers or Corner” which shall win if:-

 

3.2.4.1 any one of the four numbers wagered is spun; or

 

3.2.4.2 “0” and 1, 2 and 3 are wagered and any one of them is spun, but otherwise shall lose.

 

3.2.5 “Six numbers or Six-line” which shall win if any one of the six numbers in the two rows wagered is spun and shall lose if any other number or “0” is spun;

 

3.2.6 “Column” which shall win if any one of the 12 numbers in the column wagered is spun and shall lose if any other number or “0” is spun;

 

3.2.7 “Dozen” which shall win if any one of the 12 numbers in the dozen wagered (1-12, 13-24 or 25-36) is spun and shall lose if any other number or “0” is spun;

 

3.2.8 “Low – (1-18)” which shall win if any one of the 18 numbers wagered is spun and shall lose if any other number or “0’ is spun;

 

3.2.9 “High – (19-36)” which shall win if any one of the 18 numbers wagered is spun and shall lose if any other number or “0’ is spun;

 

3.2.10 “Even” which shall win if the number wagered and spun is an even number and shall lose if the number spun is an odd number or “0”;

 

3.2.11 “Odd” which shall win if the number wagered and spun is an odd number and shall lose if the number spun is an even number or “0”;

 

3.2.12 “Red” which shall win if the color of the number wagered and spun is red and shall lose if the number spun is black or “0”;

 

3.2.13 “Black” which shall win if the color of the number wagered and spun is black and shall lose if the number spun is red or “0”.

 

3.3 Where a race-track system for accepting multiple piece wagers is used, as shown in diagram “B”, the wagers defined on the race-track shall be:

 

3.3.1 “Series 5/8 – Tier” (six piece wager); 5/8, 10/11, 13/16, 23/24, 27/30 and 33/36.

 

3.3.2 “Orphans” (five piece wager); 1, 6/9, 14/17, 17/20 and 31/34.

 

3.3.3 “Grand Series 0/2/3” (nine piece wager); 0/2/3 x 2 pieces, 4/7, 12/15, 18/21, 19/22, 25/29 x 2 pieces and 32/35.

 

3.3.4 “Zero Game” (four piece wager); 0/3, 12/15, 26 and 32/35.

 

3.3.5 “Neighbours” (five piece wager); a specific number with two neighbouring numbers either side, e.g. 17 and the neighbours = 2, 25, 17, 34 and 6.

 

3.4 Where a race-track system for accepting multiple piece wagers is used, as shown in diagram “C”, the wagers defined on the race-track shall be:

 

3.4.1 “Horse” (three piece wager); 15, 19, and 32.

 

3.4.2 “Snake” (three piece wager): 2, 4 and 21.

 

3.4.3 “Dragon” (three piece wager); 17, 25 and 34.

 

3.4.4 “Rabbit” (three piece wager); 6, 13 and 27.

 

3.4.5 “Tiger” (three piece wager); 11, 30 and 36.

 

3.4.6 “Ox” (three piece wager); 8, 10 and 23.

 

3.4.7 “Rat” (three piece wager); 5, 16 and 24.

 

3.4.8 “Boar” (three piece wager); 1, 20 and 33.

 

3.4.9 “Dog” (three piece wager); 9, 14 and 31.

 

3.4.10 “Rooster” (three piece wager); 18, 22 and 29.

 

3.4.11 “Monkey” (three piece wager); 7, 12 and 28.

 

3.4.12 “Ram” (three piece wager); 3, 26 and 35.

 

3.5 All wagers shall be made by placing value chips or color checks and/or casino promotional tokens or vouchers on the appropriate playing areas of the roulette layout.

 

3.6 The color checks of a set shall each bear the same distinguishing emblem or mark to differentiate them from color checks of other sets in use at other tables. Each set shall be subdivided into various colors.

 

3.7 Color checks issued at a roulette table shall only be used for gaming at that table and shall not be used for gaming at any other table in the casino.

 

3.8 Color checks shall only be presented for redemption at the table from which they were issued and shall not be redeemed or exchanged at any other location in the casino unless that table is closed at the time of the redemption request.

 

3.9 No player shall be issued with color checks which are identical in color and design to color checks which have been issued to another player at the same table unless the player(s) issued with the color checks agree to the issue.

 

3.10 Where a player purchases color checks, the specific value to be assigned to each shall be ascertained by the dealer and if that value exceeds the table minimum it shall be denoted by a color check and a related marker button bearing a number on it to designate the value set by that player.

 

3.11 At the discretion of a casino supervisor, a player may be issued with color checks of more than one color at the same table, provided that as a result, no other player is precluded from wagering with color checks. In such instances the colors issued to the one player shall be designated the same value.

 

3.12 A wager cannot be withdrawn, placed or changed after the dealer has called “no more bets”.

 

3.13 Wagers orally declared shall be accepted only when accompanied by chips or color checks or casino promotional tokens or vouchers and the dealer has sufficient time to place the wager on the layout prior to “no more bets” being called. All bets must be placed before the call of no more bets.

 

3.14 Players are responsible for the positioning of their wagers on the layout, whether or not they are assisted by the dealer. Players must ensure that any instructions given to the dealer regarding the placement of their wagers are correctly carried out.

 

3.15 Wagers shall be settled strictly in accordance with the position of chips or color checks or casino promotional tokens or vouchers on the layout when the ball falls to rest in a compartment of the wheel.

 

3.16 A casino supervisor may modify the application of rule 3.15 if it is apparent, in the circumstances, that a strict application of the rule would be unfair to the player.

 

 

 

  1. Minimum and Maximum Wagers

 

4.1 The minimum and maximum wagers permitted by a player shall be shown on a sign at the table. Unless stated on the sign, wagers are not required to be made in multiples of the minimum. The sign may also state the minimum unit in which wagers may be made above the table minimum.

 

4.2 Any wager less than the stated minimum or greater than the stated maximum made by a player and not rejected prior to the call of no more bets by the dealer shall be treated as a valid wager.

 

4.3 A casino supervisor may alter the limits on a gaming table at any time except that a minimum wager can only be changed to a higher minimum if a sign indicating the new minimum and proposed time of change has been displayed at the table at least 20 minutes before the change.

 

4.4 A casino supervisor may allow a player to wager in excess of the stated maximum provided that a sign denoting the new minimum and maximum wagers for that player is placed on an appropriate area of the table.

 

 

 

  1. Play of the Game

 

5.1 At the completion of all payouts from the previous spin or before the ball is spun, the dealer shall announce “place your bets”.

 

5.2 The ball shall be spun by the dealer in a direction opposite to the rotation of the wheel and shall complete at least four (4) revolutions around the track of the wheel to constitute a valid spin.

 

5.3 While the ball is still rotating around the wheel, the dealer shall call “no more bets” and indicate by hand movements above the layout that betting will now cease.

 

5.4 Upon the ball coming to rest in a compartment of the wheel, the dealer shall announce the result and shall place the dolly on the corresponding number on the layout.

 

5.5 After placing the dolly on the layout, the dealer shall:-

 

5.5.1 in the case where no race-track is in use, collect all losing wagers from the layout then proceed to pay all winning wagers;

 

5.5.2 in the case of the race-track shown in diagram B:

 

5.5.2.1 collect all losing wagers from the race-track and place all winning wagers from the race-track onto the corresponding section of the layout;

 

5.5.2.2 collect all losing wagers on the layout and proceed to pay all winning wagers;

 

5.5.3 in the case of the race-track shown in diagram C:

 

5.5.3.1 collect all losing wagers from the race-track and place all winning wagers from the race-track onto the corresponding number of the layout;

 

5.5.3.2 collect all losing wagers on the layout and proceed to pay all winning wagers.

 

 

 

  1. Settlement

 

6.1 Winning wagers at the game of Roulette shall be paid at the odds listed below:

 

Wager Odds

One number or Straight Up 35 to 1

Two numbers or Split 17 to 1

Three numbers or Street 11 to 1

Four numbers or Corner 8 to 1

6 numbers or Six-Line 5 to 1

Column 2 to 1

Dozen 2 to 1

Low (1-18) 1 to 1

High (19-36) 1 to 1

Even 1 to 1

Odd 1 to 1

Red 1 to 1

Black 1 to 1

6.2 When the ball comes to rest in the compartment of the wheel marked “zero”, all wagers shall lose other than those made straight up on the “zero” or made in any available combination of the “zero” and the numbers one, two and three.

 

6.3 Winning wagers made straight up on the “zero” or made in any available combination of the “zero” and the numbers one, two and three shall be paid at the same odds as would apply in respect of the same type of wager involving any other numbered square on the layout.

 

 

 

  1. Irregularities

 

7.1 If the ball is spun in the same direction as the wheel is rotating, the dealer or casino supervisor shall announce “no spin” and the dealer shall attempt to remove the ball from the wheel prior to it coming to rest in one of the compartments.

 

7.2 If the dealer or casino supervisor anticipates that the ball will not complete four revolutions around the track of the wheel, the dealer or casino supervisor shall announce “no spin” and the dealer shall attempt to remove the ball from the wheel prior to it coming to rest in one of the compartments.

 

7.3 If a foreign object enters the wheel prior to the ball coming to rest the dealer or casino supervisor shall announce “no spin” and the dealer shall attempt to remove the ball from the wheel prior to it coming to rest in one of the compartments.

 

7.4 If the ball fails to fall into one of the compartments the dealer or casino supervisor shall announce “no spin”.

 

7.5 If the ball is propelled or falls out of the wheel, the dealer or casino supervisor shall announce “no spin”. Upon retrieval the ball shall be examined by a supervisor.

 

7.6 If any person interferes with the ball or the rotation of the wheel, the dealer or the casino supervisor shall announce “no spin”.

 

7.7 Once the dealer or a casino supervisor has announced “no spin”, it shall be an invalid spin regardless of whether or not the ball comes to rest in one of the compartments prior to the dealer’s attempt to remove the ball from the wheel.

 

7.8 After a “no spin” the dealer shall return the ball to the previous winning number compartment and re-spin in accordance with rule 5.

 

 

 

  1. General Provisions

 

8.1 A person shall not, either alone or in concert with any other person, use or control at or near a gaming table or location related to the playing of a game a calculator, computer, or other electronic, electrical or mechanical apparatus or device that is capable, with respect to a game or a part thereof, of recording, projecting, analyzing or transmitting an outcome or the changing probabilities or the playing strategies to be used.

 

8.2 Rule 8.1 shall not apply to use or control by an agent or employee of the casino operator or an inspector where such person is acting in the course of their duty.

 

8.3 Where a casino supervisor is satisfied that a person has contravened any provision of rule 8.1, he/she may:

 

8.3.1 declare that any wager made by the person is void;

 

8.3.2 direct that the person shall be excluded from further participation in the game;

 

8.3.3 exclude the person from the casino in line with the provisions of section 79 of the Act;

 

8.3.4 cause the person(s) in possession of a prohibited device to be detained until such time as an inspector or a police officer has attended and assumed responsibility for the situation.

 

8.4 A casino supervisor may invalidate the outcome of a game if:

 

8.4.1 the game is disrupted by civil commotion, fire, riot, brawl, robbery, an act of God; or

 

8.4.2 any fraudulent act is perpetrated by any person that, in the opinion of the casino supervisor, affects the outcome of the game.

 

8.5 Where the outcome of a game is invalidated under rule 8.4, all wagers made by the players for that particular result may be refunded provided that a casino supervisor may direct that the wager of any player referred to in rule 8.4.2 be forfeited.

 

8.6 A player shall not be advised by an employee of the casino on how to play, except to ensure compliance with these rules.

 

8.7 No spectator or any player wagering at any table may, unless requested by  a player, attempt to influence, influence or offer advice to that player regarding that player’s decisions of play.

 

8.8 A casino supervisor may close a gaming table at which players are present provided a sign showing the proposed time of closure has been displayed at the table for at least 20 minutes before the closure.

 

8.9 A player who abstains from placing any wagers for three consecutive rounds of play, while all other seats or positions at the table are in use, may be required to vacate his/her seat or position.

 

8.10 Players and spectators are not permitted to have side bets with or against each other.

 

8.11 Any dispute or complaint concerning a casino game shall be referred for decision in the first instance to a game supervisor, subject to a review (if requested) by a casino supervisor. In the absence of a game supervisor the matter shall be referred in the first instance to a casino supervisor. The decision of the casino supervisor shall be final, subject to rule 8.12.

 

8.12 Complainants in all unresolved disputes shall be advised of the presence of, and their right to consult, an inspector. Where a complainant requests review of the decision by an inspector, the inspector shall investigate the complaint in accordance with section 110 of the Act.

 

 

 

 

D’Alembert System

 

What to do

You bet one unit (whatever amount you chose this to be)

Each time you lose, you increase your bet by one unit

Each time you win, you decrease your bet by one unit

Example

 

Nr. Bet Win / Lose Profit

1 $ 1 Lose -$ 1

2 $ 2 Lose -$ 3

3 $ 3 Lose -$ 6

4 $ 4 Win -$ 2

5 $ 3 Win $ 1

6 $ 2 Win $ 3

7 $ 1 Win $ 4

 

How it works

Your bets seesaw up and down quite a bit, but eventually you will find yourself back at the basic bet of one unit. Your losses have been balances off by an equal numbers of wins (see example above). Therefore, your one-unit increases have been balanced off by your one-unit decreases, bringing you back to your starting point. The amazing thing that, when this happens, you will find you have won a net profit of one unit for every win in the sequence. Although you lost as many times as you won, instead of breaking even, you have made a profit.

 

Comments

This system is based on a theory (see origins below) that doesn’t work. It requires the wheel to come up with the same amount of wins as losses. There is no law of nature to make this happen. The wheel or dice don’t have a memory, so the previous spins / rolls won’t affect the subsequent ones. It is only the ratio of the difference between the number of red spins and the number of black spins that becomes smaller as the number of trials increases, just as the “Law of Large Numbers” dictates. The absolute difference between red trials and black trials will actually keep getting larger as the number of trial increases. Nature is actually moving away from equilibrium (same amount of red and black)., in the sense in which d’Alembert used the term.

 

The d’Alembert system is not as dangerous as the Martingale, because it does not involve such a steep Pengeluaran HK progression. However, it still forces you to increase your wagers when you are losing. So you will get stuck when your bankroll runs out.

 

Origins

Named after Jean Le Rond d’Alembert, an eighteenth-century French mathematician best known for formulation the law of equilibrium. This system holds that when two events have an equal chance of occurring, if one begins to happen more frequently than the other, the alternative event must eventually begin to occur more often in order to achieve equilibrium.

 

Labouchere / Cancellation System

 

What to do

You write down a series of numbers (usually 123)

You want to win the total of all numbers (1 + 2 + 3 = $6)

You first bet the total of the end numbers (1 + 3 = $4)

If you win, you cancel the numbers out and bet the remaining end-number(s) ($2).

If you lose, you add the previous loss as an end-number (1234)

After you win your initial total, you start over again.

Example

 

Sequence Bet Win / Lose Profit

1 / 2 / 3 1+3=$4 Lose -$ 4

1 / 2 / 3 / 4 1+4=$5 Win $ 1

1 / 2 / 3 / 4 2+3=$5 Lose -$ 4

1 / 2 / 3 / 4 / 5 2+5=$7 Win $ 3

1 / 2 / 3 / 4 / 5 $3 Lose $ 0

1 / 2 / 3 / 4 / 5 / 3 3+3=$6 Lose -$ 6

1 / 2 / 3 / 4 / 5 / 3 / 6 3+6=$9 Lose -$15

1 / 2 / 3 / 4 / 5 / 3 / 6 / 9 3+9=$12 Win -$ 3

1 / 2 / 3 / 4 / 5 / 3 / 6 / 9 3+6=$9 Win $ 6

 

 

How it works

 

Your bets seesaw up and down quite a bit, but eventually you will find yourself back at the basic bet of one unit. Your losses have been balances off by an equal numbers of wins (see example above). The amazing thing that, when this happens, you will find you have won a net profit in the sequence. Although you lost as many times as you won, instead of breaking even, you have made a profit.

 

Comments

1) This system is based on a theory that doesn’t work: It requires the wheel, dice or whatever to come up with the same amount of wins as losses. There is no law of nature to make this happen. The wheel or dice don’t have a memory, so the previous spins / rolls won’t affect the subsequent ones.

 

2) When you have a bad session and keep hitting more losers than winners, your bets steadily escalate until the required bet exceeds the table limit, or your bankroll runs out, which is more likely to happen.

 

3) You are constantly in the risk of losing a lot of money against winning a small amount of $.

 

4) Statistically a Labouchere / Cancellation System with a 30-unit target (e.g. $30) wins 20 out of 21 times. The hitch: The 20 winning sequences produce a gross profit of 600 units, while the 1 losing sequence produces an average loss of 1,024 units, giving the player a net loss of 412 units.

 

Variation

If you encounter a situation where you’d exceed the table limits, you can split your sequence to many small ones and bet one after another.

 

Example

 

You have reached a sequence where you need to win 50 units. So you make five 1-2-3-4 sequences to total 50 units. Now you play the first sequence until it has been cancelled, now move on to the third one, then the fourth one, and finally the fifth one.

 

Origins

The Labouchere / Cancellation System was invented by a French mathematician, the Marquis de Cordorcet, who died in 1794. It was first popularized by Henry Labouchere, an English world traveler, member of Parliament, and gambler, who died in 1912.

 

 

Gagnante Marche / Hot & Cold System

 

What to do

Always bet on whichever side won last.

Example

 

If red came up at the roulette table last time, bet red the next time. If black comes up instead, immediately switch over and bet black.

 

 

 

How it works

 

Many gamblers say that all gambling is a matter of streaks. There are times when it seems that the shooter at a craps table will go on forever without sevening out; at other times none of the shooters can make a point. It would be good, if you bet on those streaks from the beginning. The Gagnante March or Hot and Cold System promises to ensure that you will always catch such streaks from the very beginning. Sooner or later a streak will develop and when it does, you will be on it from the beginning.

 

When there is no streak developing, the dice, cards, or wheel will be chopping. That means that wins will occur on both sides mixed together. With the Gagnante March / Hot and Cold System, you will win no more and no less than if you relied on pure guessing during these periods.

 

Patience System

 

What to do

You wait until the shooter makes two consecutive passes and then bet against him

 

How it works

 

The player knows that the odds of a shooter making a pass at craps are about 50-50 (0.5). But the odds against a shooter making three passes in a row are only about 7-1 (actually they are 8-1). Therefore, he figures if he waits until the shooter makes two consecutive passes and then bets against him, he will have the odds working for him at 7-1.

 

Comments

1) It is true that the odds against three passes in a row are about 7-1. But it is not true that you are betting against three consecutive passes. You are betting against another pass after the first two have occurred. The odds on the next roll always remain the same. This is because the dice have no memory and what happened on a throw before doesn’t affect the next throw.

 

2) Even if the shooter fails to make three straight passes, you will not necessarily win. If he rolls a 12 on the come-out, it is a loss for the shooter, but it only counts as a standoff on your don’t-pass bet. That feature gives the house the edge no matter how many consecutive passes you wait for before betting.

 

The Martingale System

 

What to do

 

If you lose, bet twice as much

Example with $500 maximum bet table

 

Nr. Bet Profit If Won Profit If Lost

1 $ 1 $ 1 -$ 1

2 $ 2 $ 1 -$ 3

3 $ 4 $ 1 -$ 7

4 $ 8 $ 1 -$15

5 $16 $ 1 -$31

6 $32 $ 1 -$63

7 $64 $ 1 -$127

8 $128 $ 1 -$255

9 $256 $ 1 -$511

10 $500 -$11 -$1011

11 $500 -$511 -$1511

12 $500 -$1011 -$2011

13 $500 -$1511 -$2511

14 $500 -$2011 -$3011

15 $500 -$2511 -$3511

 

 

How it works

 

Players figure, doubling up after every loss, they eventually win one bet, and when that wager is won, they’ll come out ahead.

 

This system doesn’t work and never has.

 

1) Betting this way, the numbers soon become large, and after nine losses in a row, the tenth bet has to be $512. At this point the player is  exceeding the usual house limit of $500. Should he lose this wager too, he would now be behind $1011, with no way to break even using this system. Even if he won the tenth bet at $500, he’d still be down $11. And even if there was no table maximum or an very high one, you have to consider points 2) through 4).

 

2) To lose ten times in a row is mathematically more likely to happen than to win 1000 of those bets, especially at American Roulette with a house edge of 5.26%.

 

3) All those wagers, all that aggravation, all that heart-stopping anxiety to win the initial bet of $1 makes this system look foolish. When you lose, you lose big. And when you win, you win small.

 

4) When playing with real money, a player already down to $255 may lose heart and either lower the next bet or skip it altogether.

 

Variation I

The Grand Martingale System

 

This is similar to the simple Martingale System, but you add one extra unit to each double up. This method escalates the bets even more wildly and makes you lose your money more fast.

 

Example with $500 maximum bet table

 

Nr. Bet Profit If Won Profit If Lost

1 $ 1 $ 1 -$ 1

2 $ 3 $ 2 -$ 4

3 $ 7 $ 3 -$11

4 $15 $ 4 -$26

5 $31 $ 5 -$57

6 $63 $ 6 -$120

7 $127 $ 7 -$247

8 $255 $ 8 -$502

9 $500 -$ 2 -$1002

10 $500 -$502 -$1502

11 $500 -$1002 -$2002

12 $500 -$1502 -$2502

13 $500 -$2002 -$3002

14 $500 -$2502 -$3502

15 $500 -$3002 -$4002

 

 

 

Origins

The Martingale System is probably the oldest, easily the most popular, and definitely the most dangerous of all betting systems.

The source of the name is uncertain. The most plausible theory is that it was named after Henry Martindale, a West End London gambling house operator during the late 1700s.

With time, the word became altered to Martingale.

The system is known to every casino employee in the world, all of whom consider playing it a sign of a true amateur. It is also known as the double-up system.

The Martingale System first became famous when Charles Wells used it in 1891 to win forty thousand pounds in three days of play in Monte Carlo, starting with a stake of only four hundred pounds. Well’s fame spread when his achievement was immortalized in “The Man Who Broke the Bank at Monte Carlo”, a popular song at the turn of the century.

 

 

 

It depends on how long you plan to hold on to your house and if you have to pay anything to refinance. In addition, it also depends on how far along you are in paying off your current mortgage.

If you are going to be selling your house shortly, you probably will not recoup any costs you incur to refinance your mortgage. If you are more than halfway through paying your current mortgage, you probably will gain little by refinancing. However, if you are going to own your home for at least five years, that’s probably long enough to recoup any refinancing costs you incur and to realize real savings on lowering your monthly payment. If it is going to cost you nothing to refinance, you can gain even more.

Many lenders will allow you to roll the costs of the refinancing into the new note and still reduce the amount of the monthly payment. Also, there are no-cost refinancing deals available. In any case, it pays to consult your lender or financial advisor, or run the numbers yourself, before you refinance.

What about these ads for no-cost loans?

In many states, real estate regulatory agencies are cracking down on such advertising. The very term, “no-cost” loan, is misleading because borrowers are actually paying a higher interest rate in exchange for not having to pay fees or closing costs up front when the loan is secured.

A “no-points” loan is one for which the lender does not charge points (one point is equal to 1 percent of the loan amount). But there are other fees involved in no-point loans, as with most loans.

What is a reverse mortgage loan?

A reverse mortgage is a special type of loan available only to older homeowners with full or nearly full equity in their homes. Such owners can borrow against the equity they have built up over the years, but no repayment is necessary until the borrower sells the property or moves elsewhere. If the borrower dies before the property is sold, the estate repays the loan (plus any interest that has accrued.

These loans have become increasingly popular. If you believe you qualify for such a loan, be sure to have the document reviewed by an attorney or financial advisor.

Can I refinance after bankruptcy?

Refinancing may be prudent but could be $255 Payday Loans Online Same Day difficult after a bankruptcy. If you’re considering bankruptcy, you may want to go to your current lender first and explain the situation. If you have been current on your payments, the lender may be accommodating and refinance your loan, easing your financial situation.

 

How is a home’s value determined?

 

You have several ways to determine the value of a home.

 

An appraisal is a professional estimate of a property’s market value, based on recent sales of comparable properties, location, square footage and construction quality. This service varies in cost depending on the price of the home. On average, an appraisal costs about $300 for a $250,000 house.

 

A comparative market analysis is an informal estimate of market value performed by a real estate agent based on similar sales and property attributes. Most agents offer free analyses in the hopes of winning your business.

 

You also can get a comparable sales report for a fee from private companies that specialize in real estate data or find comparable sales information available on various real estate Internet sites.

 

 

Craps is considered by many to be the most exciting game in any casino. In its many varieties of wagering, Craps can also be a complicated game. About the only way to learn all these intricacies is to play. There are some simple bets that you can make to start with, and the odds on these are quite favorable.

 

The most basic bet is placed on the “Pass Line” before the shooter rolls the dice. If the shooter rolls 7 or 11, you and he win, and he keeps the dice to roll again. If he hits 2, 3, or 12, the bet is lost but he remains the shooter and continues to roll the dice until he either makes his point and you both win, or he shoots 7 and the bet is lost.

 

In the above case, you have bet with the shooter. If you want to bet against him you place your bet on the “Don’t Pass” line and the rules are entirely reversed except that if, on his first roll, the shooter rolls 12, it is a standoff (you neither win nor lose).

 

After the roll has begun and the shooter has a point, you can make a bet by placing it on the “come” line. The same rules apply to you as if the shooter were making a first roll: it the next roll is 7 you win; if it is a 2, 3, or 12, you lose; if it is any other เว็บคาสิโน  number, that becomes your “come point” and, for you to win, it must be rolled again before a 7. If a 7 comes first, the bet is lost.

 

A beginner might do well to start with a “pass” line bet and then perhaps try a “come” bet. And don’t worrv about making an error. The dealers will be happy to explain more about the game to you.

 

EXPLANATION OF CRAPS BETS

PASS LINE: An even money bet. If the first roll of the dice adds up to 7 or 11, you win. 2, 3, or 12 loses the bet. Any other number is the “point” and if the point is rolled again, you win, but lose on 7.

DON’T PASS LINE: Just the reverse of the PASS LINE, except that if 12 is the first roll, it’s a standoff; nobody wins.

COME BETS: Basically the same as the PASS LINE except that you must bet after the point.

DON’T COME: The reverse of the COME BET, except that a first roll of 2 or 3 wins, and 12 is a standoff.

ODDS: Once you have a “point” or a “come point”, you may take the ODDS and win if the point or the come point is made before a 7. Payoff – Two to one for 1 0’s or 4’s, three to two for 5’s or 9’s, six to five for 8’s or 6’s. When betting DON’T PASS or DON’T COME, you lay the odds as outlined.

PLACE BETS: Once a shooter makes a “point”, you may take a PLACE BET on numbers 4, 5, 6, 8, 9, or 10. If your number comes up before 7, you win. Payoff – Nine to five on 4’s or 1 0’s, seven to five on 5’s or 9’s, seven to six on 8’s or 6’s.

FIELD: Here you’re betting that 2, 3, 4, 9, 10, 11 or 12 is rolled before 5, 6, 7 or 8; 2 and 12 pay double.

BIG 6 OR 8: You may bet one or both and win even money on the number when thrown before 7.

HARD WAY BETS: You win if the number comes up exactly as on the table; lose if the number comes up any other way, or if a 7 is thrown.

PROPOSITION BETS: 2 and 12 pay thirty for one, 3 and 11 pay fifteen for one, all on the first roll.

ANY CRAPS: You can bet on any roll. If Q, 3 or 12 rolls, you win. You are paid seven times the amount of your bet. If any other number is rolled, you lose.

 

 

Pai Gow Poker

 

Pai gow poker is a variation of the Chinese domino game gai gow. Pai gow poker is played with a 53 card deck, including a joker. The game is one on one, the player(s) against the banker, each competing to make the best possible hands. Due to a rather slow pace and a lot of ties pai gow poker is less intense than most casino games and a modest buy in can usually last a long time. This page will discuss the rules and strategy for pai gow as found in casinos as opposed to card clubs. Pai gow is legal in the card clubs of southern California but the rules are somewhat different, often in the direction of being to the player’s advantage.

The Rules

Play begins by making a wager. Next everyone receives seven cards. A roll of the dice or a randomly generated number determines which player gets the first set of cards. The players then each arrange their seven cards into a five-card hand and a two-card hand. The five-card hand is ranked as in poker, with the exception that an A-2-3-4-5 straight is the second highest straight. The two-card hand will either be a pair or two individual cards. The highest two-card hand is a pair of aces and the lowest is a 2-3.

After all the players have arranged their hands the เว็บคาสิโนbanker arranges theirs according to a set of fixed rules known as the “house way.” Then the player’s five-card hand is compared to the dealer’s five-card hand. Likewise the player’s two-card hand is compared to the dealer’s two-card hand. The highest hand wins. In the event of an exact match between hands, called a copy, the tie goes to the banker. If the player beats the dealer with both hands the player wins even money, less a 5% commission. If the player wins one and loses one the bet is a push. If the player loses both the player loses the entire wager.

 

When setting the hands the two-card hand may not be higher then the five-card hand. If it is then both hands are deemed “foul” and both lose. The joker can only be used to complete a straight, flush, or straight flush, otherwise it is treated as an ace. At some places if there is an empty seat the dealer will also deal a “dragon” hand. Another player may assume the dragon hand if they wish, essentially playing two positions rather than one. The player may have to use the house way in setting the dragon hand.

 

In pai gow poker any player may elect to be the banker in turn. If a player banks the 5% commission is charged on the net win. When a player is the banker the dealer will still play, betting an amount equal to the last bet the player made when the dealer was banking. It is strongly to the advantage of the player to be the banker as much as possible because the dealer wins on copies and the 5% commission is charged after losses are set against winnings.

 

The opportunity to bank usually rotates from person to person, including the house, but sometimes will zig-zag between the players and the dealer. If the player wants to bank they must have enough money on the table to pay off all winning bets of the other players and dealer. The player must also have played a previous hand against the house banker to bank. Some casinos will allow the player to co-bank with the house. If this option is elected the casino will assume half the financial responsibility of the outcome. The player must set their hand according to the house way if co-banking.

 

 

 

A Few Words on Single Deck

In the previous lesson, I taught you how to figure the “true count” for a multi-deck game, but I want to emphasize that the concept of true count also applies to single-deck games as well. The conversion is done a bit differently, but the result is the same; you end up with a standardized count per remaining deck. If you see just one card in a single-deck game, a 5 for example, you now have a “running count” of 1 and a true count of one. That, of course, is because there’s only one deck in the game to begin with and we determine the true count by dividing the running count by the number of remaining decks. If, after playing several hands the running count is 6 and there’s three-fourths of a deck left to be played, we must divide the running count by .75 in order to determine the true count. In this instance, the true count is 8. If we were at the halfway point of the deck, the true count would be 6 divided by .50 = 12. Got the concept of that? In a single-deck game, you have to divide by fractions, and that isn’t easy to do, so all you single-deck counters need to practice this in order to figure it properly when you play.

Betting With the True Count

For each increase of 1 in the true count as figured by the Hi / Lo counting method, the player’s advantage increases by about .5% in the average Blackjack game. If the casino has an edge over the basic strategy player of .40% (6 decks, double on any first two cards, double after splitting pairs, dealer stands on A-6), it takes a true count of just about 1 in order to get “even” with the house. Being even means that the player who utilizes proper basic strategy will win as much as s/he loses — in the long run — at a true count of one. A true count of 2 gives the counter an edge of .5% over the house; a true count of 3 gives the player an edge of 1% and so forth.

It is the edge that a player has on the upcoming hand which determines their bet. Count- ers bet only a small portion of their capital on any given hand, because while they will win in the long run, they could lose any one hand. By betting an amount which is in proportion to their advantage (called the “Kelly Criterion”), they are maximizing their potential while minimizing the risk. A lot of people misinterpret the Kelly Criterion by assuming that the amount bet is in direct proportion to the advantage. They think that if you have a 1% edge, you should bet 1% of your “bankroll” and that is incorrect. What they are forgetting is the doubling Wild Casino Online and pair splitting which goes on in the course of a game and that increases the risk or “variance” of a hand. For a game with rules like those listed above, the optimum bet is 76% of the player’s advantage. Here’s a table of optimum bets which will work well for most multi-deck games:

True Count Advantage % Optimum Bet

-1 or lower -1.00% or more 0%

0 -0.50% 0%

1 0% 0%

2 0.5%x76% .38%

3 1.0%x76% .76%

4 1.5%x76% 1.14%

5 2.0%x76% 1.52%

6 2.5%x76% 1.90%

7 3.0%x76% 2.28%

 

By using this table, you can determine the optimal bet for any bankroll; just multiply the figure in the last column by the amount of the bankroll. Thus, for a bankroll of $3000, the optimal bet for a true count of 2 is .0038 X $3000 = $11.40.

Some Practical Considerations

First and foremost, it isn’t practical to bet in units of less than $1, so a betting schedule must be rounded off. Secondly, it is more appropriate to bet in units of $5 so that you’ll look like the average gambler, plus it cuts down on the calculations you need to make. Further, it is impossible to refigure your optimal bet while seated at the table, even though it should be recalculated as the bankroll varies up and down. Finally, it just isn’t possible to play only at shoes where the true count is 2 or higher; you will sometimes have to make bets when the house has an edge. All of this rounding and negative-deck play cuts into your win rate, but by knowing the conditions which can cost you money, steps can be taken to minimize their impact on your earnings.

The Betting Spread

A single-deck game with decent rules in which thirty-six cards or more are used before a shuffle can be beaten by a 1 to 4 spread. A two-deck game in which seventy cards or more are used before the shuffle can usually be beaten by a 1 to 6 spread. A game with four decks or more will require a spread of 1 to 12 in order to get an edge. We’ll discuss the evaluation of games in a later lesson, but I wanted to lay the foundation for your money management by giving you an idea of what it takes to play winning Blackjack. The spread is expressed in betting units, so if you play with $5 chips, you’d be spreading from $5 to $60 in a six-deck game. Since a counter should have a bankroll consisting of a minimum of 50 top bets, a spread like this will require a bankroll of $3000.

With a $3000 bankroll, a betting schedule could look like this:

True Count Player’s Bet Optimum Bet

0 or lower $5 $0

1 $5 $0

2 $10 $11.20

3 $20 $22.80

4 $40 $34.20

5 $50 $45.60

6 $60 $57.00

A betting schedule like this allows you to “parlay” your bets as the count rises, thus making you look more like a “gambler”.

YOU WILL SAVE A LOT OF MONEY AND FIND MORE PROFITABLE SITUATIONS IF YOU LEAVE A TABLE WHEN THE COUNT HAS GONE DOWN TO A TRUE OF – 1. BUT LEAVE ONLY AFTER LOSING A HAND; NO GAMBLER WOULD LEAVE A TABLE AFTER A WIN.

So, have I got your brain spinning? If so, just hang in there as I’ll be wrapping all this up in a nice, easy-to-understand package in the coming weeks. As always, get your homework, then you’re outta here.

 

 

The WELL is a virtual online community with user-generated content that was so influential, it was once featured on the cover of Wired magazine, and a top 80’s UK pop star created an account, to promote his brand there. (Sound familiar?) As you might have read last week, corporate owner Salon.com laid off the WELL staff and is now looking for a buyer. Now the WELL’s last users (it still has over 2,000 subscribers) are making a last-minute bid to buy the WELL from Salon: A thread called “Would you kick in $1,000 for The Well?” (subscriber account required), has already garnered over 120 members pledging $1000 (some less, many more, with at least one pledge of $10,000), for an estimated total of over $120,000. That’s a lot of money, especially coming from so few people, but it may not be enough. Many have pointed out that the Well.com domain name is probably quite attractive to organizations willing to pay a lot to own it. (For example, an HMO who wants turn well.com into a wellness resource.) So at the moment, it’s still unclear what this user-driven campaign will do, though I hope the WELL can survive in some form.

In any case, as someone who’s been a member of the WELL since the mid-90s (I joined with the Gen X contingent), then went on to write a lot about other virtual communities, chief among them Second Life, it’s hard to miss the ironies at play:

Wagner James Au the WELLFor one, Salon was in great part inspired by the WELL, since a lot of its first writers and editors were members of the service. For another, it’s an example of how virtual communities can fall into jeopardy, no matter how influential they once were. Read the 1997 Wired magazine article by Katie Hafner (which subsequently became a book), with the sub-head, “The World’s Most Influential Online Community (And It’s Not AOL)”. It’s an accurate title. Writers like Bruce Sterling, Cory Doctorow, Howard Rheingold, and Neal Stephenson are (or were) members, as were a lot of writers for Time Magazine, the Washington Post, and other leading media outlets. As I noted, an 80s popstar became a big fan, but where it was Duran Duran joining Second Life, in 2006, in the mid-90s and the WELL, it was Billy Idol. (As you might have guessed by now, I owe a lot of my writing career to the WELL too.)

Despite all that influence and media attention, it’s now struggling to survive, a victim to a failed revenue model, and the growth of other online communities which do what what the WELL did at its peak, but with more users, on platforms that are easier to use. And despite all that, its remaining members are still pledging a lot of money to keep it operational, in the face of so many changes:

“[T]here’s a lot of uncertainty here,” as writer Joe Flower put it in a recent WELL post. “We know almost nothing about the behind-the-scenes negotiations. In any of the twists and turns that we are facing, negotiations of various kinds, I Socialverse app have no doubt that it would help a lot for those negotiating to be able to say that they could raise X thousand, that people have pledged that much. Even if they never had to call on those pledges, the very idea that people here are showing that they value the institution and community that is the Well is, I think, hugely important. I’m quite aware that there are people here with hugely varying income levels. That is one of the Well’s many charms. And we all value the Well in our lives.”

In the future, I see a similar fate for other virtual communities, like Second Life. Which in the end, might not be such a bad thing.

UPDATE, 7/3: Earl Crabb, the WELL host who helped launched the pledge drive effort, recently posted an update in the WELL thread that they’re now looking for a large investor to get involved: “We are at a point where we need to be looking at this investment sector. If you have a minimum of $30,000 that you would be willing to invest, given that we have a reasonable business plan, please speak up, here… in email, whatever way you’re comfortable with.” E-mail him: esoft at well dot com. You can also join the private WELL conference color.pri to discuss the plan (but only after you’ve pledged money in the effort).

 

 

 

 

AIM OF THE GAME

The objective of Red Dog is to predict whether the value of a randomly selected card falls between the value of two cards drawn previously by the dealer. In this game, the value of any card from 2 to 10 counts at face value, a jack counts as 11, a queen as 12, a king as 13, and an ace counts as 14. One deck of 52 cards is used. The cards are shuffled after each round of play.

 

HOW TO PLAY

The game is played on a table similar to a blackjack table. Players begin by making a wager that is made by selecting the desired amount of chips at the bottom of the casino game window. Your bet total is shown in the “Bet:” field to the right of the chip tray. This amount may be increased or decreased by placing the mouse on the stack that you wish to add or subtract to your bet. Each time you click the left mouse button you will add a chip from that pile to your planned wager amount. Likewise by clicking on the right mouse button you can decrease your planned wager amount.

 

A bet may be placed on the table by clicking with the left mouse button on the “BET” area on the table. Once a wager has been placed, players press the “DEAL” button and the dealer draws two cards and places them face up on the table. A black marker (with a Red Dog on top) is then placed on the table indicating the spread between the two cards the dealer has drawn. If the dealer draws a pair hand or a non-consecutive hand then the players have the option to double their wager by clicking on the “RAISE” button. In these two cases a third card is drawn. If the dealer draws a consecutive hand then a third card will not be drawn. The details pertaining to the three different scenarios are described below.

 

Pair Hand

A pair hand occurs when the dealer draws two cards of the roobetcasino.co same value (for example, two Kings). In this case, the dealer will automatically draw a third card. If the value of the third card is the same as the previous two, all players win with a payoff of 11:1. If the value of the third card is different from the previous two, the hand is declared a push and the player’s original wager is returned.

 

Consecutive Hand

When the value of the two cards drawn by the dealer are consecutive (for example, a 5 and 6, or Queen and King) this is called a consecutive hand. In this case, the dealer will not draw a third card, the hand is declared a push and the player’s original wager is returned.

 

Non-Consecutive Hand

Most hands in Red Dog fall into this category. When the dealer draws two cards which are not consecutive or the same, this is called a non-consecutive hand. In this case, the dealer will announce the spread between the two drawn cards and place a Red Dog on the table indicating the spread. The spread is number of values that fall between the values of the two cards drawn by the dealer. For example, if the two cards drawn by the dealer were 2 and Jack, the spread is 8 since there are eight values between the 2 and Jack (3, 4, 5, 6, 7, 8, 9, 10.)

 

When the spread is announced and marked (by the Red Dog), players have the option to make a raise wager, equal to the amount of the original wager, by clicking on the “RAISE” prior to the dealer drawing the third card. Alternatively, players may stand on their original wager amount by clicking on the “STAND” button. Once the player has clicked on “RAISE” or “STAND” the dealer draws a third card.

 

Players win if the value of the third card falls between the value of the two cards originally drawn by the dealer. However, if the third card drawn is identical to either of the first two, the bet is lost. There is never a push in non-consecutive hands.